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Creating and rigging body with motion
* By creating a cylinder, converting it into a editable poly and moving/scaling, adding geometry, along with symmetry and turbo smooth modifiers I was able to achieve this. I still need to add my, head, hands and feet before passing it onto Damien and Martin but you can get the idea!!
* After this I created a biped and added a skin modifier to rig the body to it!* By adding a motion to the biped I was able to give the affect of my character shown in the AVI.
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