* Once this was rigged to a biped I added motion to my character.
Creating a Map
* The next stage was to create a map for my character, this was achieved by adding a UVW Unwrap. The vertex for the hands, top, legs and feet were separated so I could give the affect of different clothing. This was done is the same way as the face and ear were seperated when creating the maps for the face task. The map was then taken into photoshop and used as a base layer so my final bitmap could be created.
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