* After a lot of playing around one side of my face was looking reasonable and ready to mirror!
* This was done by using a Symmetry modifier, by selecting the correct axis the editable poly
was mirrored.
* By moving the modifiers gizmo the plane of symmetry was move so the two central lines of vertices joined with no pinching or over lapping.
* I then added a turbo smooth modifier to smooth off the edges.
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