Adding topology to planes in 3D Max;

* Now working in Max I created planes for both front and side views of the head. I roughly measured my head (very large) before hand so my planes were approximately the same size.

* Next I created a material using my head topology set as the bitmap, I then assigned the material to the two planes and made it visible in view ports.

* Using UVW map modifiers and ‘bitmap fit’ the bitmap was scaled and moved to fit the planes.

* Both planes were then frozen and not shown in grey to make life easier for the next stage.



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