* I done this the same way as I created the face; by sketching in my topology on max , tracing over the bitmap which had been created in Photshop with the ear topology on.
* The next stage was to attached all the lines and convert them into a editable poly.
* Once I had one object I move the vertices around and created more edges to give the ear more depth.
* Once I was happy I then simplified the geometry on the inside face of my ear so it was easier to tie up with the geometry on my head.
* To finish off I attached the ear to the face and welded its perimeter to the face.
Summary
* I found this the most frustrating part so far, I spent hours and hours trying to get a better result but just couldn't achieve the final result I was after. I think I needed more detail on my topology and more time to tweak it!!
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