Sketching topology

* The planes were finished and it was now possible to start sketching in the topology.

* Firstly I set the creation method for the lines so the initial and drag type were set to corner, this makes sure you create sharp corners to the quads.

* With the snap tool on i sketched each quad onto the front plane.

* Once all quads were drawn I converted one quad into an editable poly and all other lines were attached to this. This creates one complete surface. Now the sketch was solid all vertices were welded together so they are all linked.

* All vertices running vertically down the centre of the face were aligned using the ’make planar’ tool.

* The editable poly was then made transparent within its properties to make modelling easier.

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