* Once the topology was shown on the side plane I created a sphere, roughly the same size as the head. The sphere was positioned so the poles come out the side of the head.
* At this stage the sphere was a lot wider than the head so I scaled it down.
* Once the sphere was a similar size to the head I decreased the number of segments to suite the geometry coming up form the face.
* I then converted the sphere into a editable poly and unnecessary geometry was then deleted, leaving just from the forehead back, removing side faces and all faces to the right of the symmetry plane.
* The vertices from the top of the head were then aligned with those from the face, i used soft selection on the vertices that were far away from the one which it would be joined to, this stopped any sharp edges being created within the model.
* At this point I simplified the geometry by using ring selection and the collapse tool to remove every other vertical strip of faces on the back of the head.
* Using this as a base i created the rest of the head geometry from this. When creating it two reasonably large faces were modelled around the ear area so that the ear can be attached at a later date!
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