* I then aligned the front and side views in Photoshop, making sure key areas (mouth, chin, eyes) lined up and removed any lens distortion.
Adding topology
* Firstly I printed off both the front and side views of my head and sketched on the key areas, marking out the key structure of the face and any creases and wrinkles.
* This was then transferred onto Photoshop as a new layer and shown on my photos in blue.
* From this layer I was then able to divide the face up into quads as a separate layer and shown in red.

Summary
I found it easier to draw the topology on by hand first, then transfer it onto Photoshop, it made breaking the face area up into quad a little easier.

When dividing the face up into quads it was hard to try and stick to quads, but it is important as once transferred into Max anything less than a four sided poly will cause nasty surfaces!! Lesson learnt there!!!!
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