On a personal level I lave learnt many new skills within Max, mainly character modelling, bipeds and skinning, adding motion to bipeds, cloth modifiers and also the ability to create a UVW unwrap to aid materials within a scene.


* Once the unwrap modifier for the whole head was complete I saved it so I was able to take it into Photoshop to be used as a guide
* From here I was able to take section of my face from my original photos, copy and past them on top of my grid/guide layer for the map and slowly build it up. I then blending each section into one another, trying to ensure their was no contrast between them.
* Several hours later I was done and ready to stick the map on my head!! Once the map was applied the head really come to life and did actually look a little like me!!!!
Creating my bump map
After last years GS2 module my first thoughts on the brief are that it’s certainly going to be a challenge and secondly there are going to be lots of late nights!!!! But on the positive side, it will be good fun and I am looking forward to getting stuck into Max again.
Modelling my own face sounds like fun, I have used a similar method before but the model was not as complicated, so I am expecting many hurdles before it has been finished.
Working for the YMCA will make a difficult, but nice change. I am a little unsure what they actually do at the moment, so I am hoping this will become a lot clearer after the visit next week and some research before hand.